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ALIENINC
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1998-04-02
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Alien Incident Walkthrough
First, get rope. Look at trashcan (you get a note), read note. Exit room,
go to kitchen. Get matches and a moldy bread. Look at note, attached to
fridge. Open fridge, get growth potion. Get a crowbar and a fuse. Return to
lab. Use crowbar on the loose plank. Open fusebox and use fuse on empty
slot there. (Dont forget to pick up fuse from fusebox after you will be
able to leave mansion.)
At hall search lab coat for a stethoscope. Go upstairs and use growth
potion with plant. Use crowbar on pumpkin.
Enter a door to the right. Get a walkman and a hammer. Also open a cabinet
and get a videocassette.
Enter a door to the left. Turn lamp on. Move pillow to get a small key.
Open drawer, read note. Pick up remote control.
Now enter library (a door in the middle) after you unlock its door with a
small key. Push a bookshelf to the right. Use stethoscope with safe to open
it. Get a key and floopy disks.
Return to lab. Use 'Top Secret' floppy with floppy toaster. Use monitor.
Move elevator up. Go upstairs to the room on the left. Open closet and
enter it. Get battery. Use it with remote control.Use rope with ring and
return to elevator/closet. Go downstairs to the door without a handle. Use
remote control on door. Enter door. Get scissors, radio. Use scissors on
pumpkin. Use video- cassette on VCR and remote on TV. Get an arrow and
video- cassette back. Go all the way back to place where you tied rope to
ring and enter shaft. After some anims you appear in sewer. Get piece of
paper (it appears to be blueprints). Use handle, push button. Use ladder to
climb up. Go to the cemetary. Examine tombstones and talk with statue. You
cannot past laser beams now so go back to crossroads and go south. Talk to
hippie and you should swap your walkman for his gameson. Go to the park and
watch an alien teleporting. Go left and talk with Yodie. After a long
chatter give him blueprints, then radio and a gameson. He tells you to wait
and you go all way back to the screen with a mansion and a path to the
left. Walk to the path and see a mansion. Use matches on mailbox, return
back to explosion site and see Sluggs. After chat he will give you keys
from observatory. Go left and to the antique shop. After a LONG chat you
will have oppor- tunity to swap arrow for a diving suit. Go back to Yodi's.
Look at everything (note, runestone, parrot etc). Give moldy bread to
parrot. Take teleport engine, disassemble it by clicking with mouse in
inventory. Go to the obser- vatory. Unlock door and enter. Look at
painting. Use fuse on empty slot (you picked up fuse from fuse box in man-
sion, didnt you?). Use circuit breaker. Go upstairs. Pull lever, use
telescope. Pull switch near computer. Use game- son on slot and another
floppy from your inventory on disk drive. Press button and use monitor.
Save coordinates of spaceship onto cartridge. Exit menu. Get a gameson, put
it back in teleport engine. Pick up floppy. Now go to the cemetary. Now you
can tell the password to statue: "Look! A blueberry!" and enter cave. Use
diving suit on puddle. Swim down and use picklock on chest. Get an old key
from chest. Swim to the surface and open door with old key. Go down the
ladder. Push button. Pull switch. Go up. Look grating. Pull switch. Return
to puddle and swim through hole. Now a maze awaits (it can be very
frustrating at times but its easy enough). Your objective here is to find a
pickaxe in one of the rooms and then find an exit on the top left corner of
the screen. Here use pickaxe on fence and run over rope to other section of
maze. Here your objective is to find a dead-end, where when you are going
to leave the room you'll see some creature and be awarded a telephone
number for teleport. Now return to telephone booth and use teleport engine
with wires and telephone number with phone.
You appear on the ship. Use pumpkin mask. Enter door to the left. Go all
the way to elevator and you will need a card to operate it. Return to the
place where you started and get a card (you cant do it earlier). Back to
elevator and use card. For your convenience I will refer to the 5 columns,
which you can select as desti- nation as deck 1 -...- deck 5 from left to
right. Go to deck 3. Try a console - your card doesnt match. Go right. Push
button. Get ticket. Look ticket number. Repeat this three times and you
will get a pile of tickets and a ticket machine will be broken.
Go to deck 4 - enter door. A guard will halt you but tell him that Boss
awaits him. Talk with prisoners. Go right - you will see that guard has
forgotten a card in the slot. Get it and go to the elevator. Use guard's
card and go to deck 1. Talk with maintenance man and persuade him to give
you a badge.
Return to deck 3 - you can visit Boss now, because your number matches the
current queue number. Boss will give you the right card. Go to deck 1 and
use card on the slot, enter door and use card on the slot again. Now go to
the deck 4 and use ring on slot at the very left of cells. After that look
at LCD to find out password to unlock cell. Go to deck 3 and use guard's
card on console. Now that you know password scroll plans to the plan of
cell number 38 and select option to unlock it. After all this use elevator
to get to cell at deck 4.